Liu GuangXuan

Liu GuangXuan

Immersive Media Student · Game Developer · UX/UI Designer · Web Developer

Jinghua2128 liuguangxuan longmai2128 Portfolio
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Education

Ngee Ann Polytechnic
Diploma in Immersive Media
2024 – Present
Chua Chu Kang Secondary School
GCE O-Levels
2019 – 2023
West Spring Primary School
PSLE
2013 – 2018

Languages

EnglishFluent
Mandarin ChineseNative
JapaneseLearning

Interests

Gaming
Design
Board Games
Storytelling
3D Modelling
Robotics

Skills

Programming & Web
Python HTML5 CSS3 JavaScript jQuery Responsive Design
Design & 3D
Figma UX/UI Design Wireframing Substance Painter 3D Modelling Procedural Texturing Graphic Design
Game Development
Game Design Gameplay Loop Analysis Mechanics Design Resource Management
Soft Skills
Leadership Event Coordination Teamwork Creative Problem Solving Cross-Cultural Communication

Experience & Activities

Head of Planning & Video Committee
Overseas Immersion Programme (OIP) – Shenzhen, China
05 Sep 2024 – 14 Sep 2024
Led the planning crew and video committee for a 10-day overseas programme at a partner university in Shenzhen. Coordinated schedules, produced video documentation, and managed cross-cultural activities for the cohort.
China Cultural Booth Host
Go Global Festival (GGF) – Ngee Ann Polytechnic
08 Nov 2024
Represented and hosted the China cultural booth, introducing visitors to Black Myth: Wukong, traditional Chinese snacks, and Hanfu. Created an interactive and immersive cultural experience for students across nationalities.
Robotics Project – Tobi Rowbow
Personal / Academic Project
2024
Designed and built "Tobi Rowbow," a robot capable of detecting people and autonomously cleaning tables — combining hardware design with practical innovation.

Projects

Sundrop Farm
Python Game Development CLI
A farming simulation game combining strategy and creativity. Developed in Python with a user-friendly interface and dynamic gameplay mechanics including resource management and seasonal cycles.
Money Pit Mayhem
Game Design Mechanics Board Game
A strategy board game built around event-driven mechanics that challenge players' resource management skills. Designed complete ruleset, card types, and turn structure.
YouTube Shorts UX/UI Revamp
Figma UX Research Wireframing Prototyping
Redesigned the YouTube Shorts experience by applying UX/UI principles for better engagement and navigation. Produced wireframes, high-fidelity mockups, and a clickable prototype in Figma.
Personal Portfolio Website
HTML5 CSS3 JavaScript GitHub Pages
Designed and developed this full portfolio site from scratch — including interactive blog slider, animated navigation, parallax hero, comments system, and contact form. Deployed to GitHub Pages.
3D Chess Pieces – Procedural Texturing
Substance Painter 3D Modelling Procedural Texturing
Created and textured a complete set of 3D chess pieces using procedural texturing techniques in Substance Painter, focusing on realistic material rendering and detail.